Iron Man VR is just as fun on the Oculus Quest 2 – Destructoid

Expect an arcade experience

Back in mid-2020, Iron Man VR was launched globally via the PSVR. Although it caused quite a stir in the VR community at the time, I haven’t really heard about it since: but luckily more people have the chance to check it out thanks to a Quest 2 release this week.

In case you missed it before, Iron Man VR is essentially an Iron Man simulator, with two-handed repulsor control and a unique storyline. You’ll spend plenty of time traversing vistas and open canyons blasting robots, searching for leads, and even wandering around a bit as Tony Stark.

The same basic gameplay is back and still works. The idea of ​​just using two separate VR controllers as Iron Man’s hands is great, because you can fly or shoot with both hands. Similar to many other VR games, it’s something you’ll have to learn from scratch, as you try to find your bearings, fly as fast as you can, and shoot frantically while staying accurate (and while something is chasing you).

Playing as Iron Man with an unattached helmet is a blast

I found myself relearning the control scheme, flying fast with both hands to get a faster thrust: then hovering, blasting something with both hands, and outmaneuvering another opponent with one hand on the tasks flight and the other on firepower. What makes the Quest 2 version so cool is the complete lack of a helmet clip. At the start of the Quest experience, you are prompted to rotate the analog stick Where look around in real life to turn; and on the Quest 2, it’s super easy to stand in the middle of the room and do just that.

In my time with this release, I also noticed fewer issues this time around, no doubt the result of two years of backtracking and patching.

If you have a VR headset capable of working Iron Man VR, it has slowly become one of the platform’s most essential games. While it probably won’t impress anyone, there’s enough arcade goodness to propel you through its eight-hour campaign, with a few extra extras. Hopefully this port leads to a follow-up, as there’s a lot of potential here with bigger licensed VR games.

Chris Carter

Reviews Director, Co-EIC – Chris has been avidly enjoying Destructoid since 2008. He finally decided to take the next step, create an account and start blogging in January 2009. Now he’s on staff!

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