Last updated on May 07, 2024 at 11:20by Wordup26 comments
General Information
On this page, you will find tips, tricks, and strategies tailored to your Feral Druid for eachboss of the following raid: Amirdrassil. All our content is updated for World of Warcraft — Dragonflight 10.2.7.
1.
Introduction
Below, you can find class and spec-specific advice for every fight inAmirdrassil. If you are looking for a general overview ofthe Raid that is not spec-specific, check out our dedicated Amirdrassil, the Dream's Hope guides.
Amirdrassil, the Dream's Hope
On this page, you will find Feral Druid specificinformation to deal with each boss in the Amirdrassil raid.These are not complete encounter guides but specific tips fordoing the bosses as an Feral Druid.
This page assumes that you already understand most of the mechanics of eachencounter. These can be found on the full raid guide, so what is containedhere are details specifically tailored toward Feral Druidand how you can deal with each fight as best as possible.
All recommendations are progression-based tips and will not necessarily be thebest for an overall DPS ranking.
1.1.
Boss Talents Cheat Sheet
Due to Feral having a number of different builds that can be playedwithin Amirdrassil depending on the encounter, I have compiled a smallcheat sheet for some of the recommended options. Each individual boss willlink the recommended build alongside it in its respective section, andany significant deviations on the spec tree will also be noted.
While the Season 4 set bonus has a big impact on gameplay, it does notaffect builds too significantly, and anywhere it does will be noted in the bosssections. Instead, due to some encounters requiring different damage profilesI have separated it into three archetypes.
2.
Amirdrassil Feral Druid Cheat Sheet
Feral STFeral CleaveFeral AoE
2.
Feral Single Target Build
This build provides the highest single-target potential when considering theSeason 4 set bonus paired with Ashes of the Embersoul. It makes sure topick up Convoke the Spirits to amplify its cooldown potential,alongside taking advantage of damage amp windows on some encounters.
Suggested Encounters:
- Igira the Cruel
- Volcoross
- Larodar
- Nymue
- Smolderon
- Fyrakk*
Import Code:
- BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAACSLigkkkUSjolkEJJAAAAAAKAkIIAkkkESClEaJOAAAAAAASAAA
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
3.
Feral Cleave Build
Certain encounters have add waves that need to be dealt with, or potentialto gain some funnel with the use of Primal Wrath. This build swaps outa single point to have access to this, but it does have some flex points as wellfor additional AoE. This is more granular compared to the full AoE build.
Suggested Encounters:
- Gnarlroot*
- Tindral
- Fyrakk*
Import Code:
- BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAACSLNJIJJJl0IaJJJHIJAAAAAAKAkIIAkkkESClEaJOAAAAAAASAAA
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
4.
Feral AoE Build
To gain the full potential from Feral's AoE toolkit, it takes a very highpoint investment with a number of them being very encounter-specific. A fullAoE build is rarely required in Amirdrassil, but some groups may require moreof it to help with certain compositions. Any of the encounters with thisrecommended will have a brief explanation on the high-value points to mixinto a single-target build if necessary.
Suggested Encounters:
- Gnarlroot*
- Council of Dreams
- Tindral*
Import Code:
- BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAASk0STCSSSSJtDgWSkIJAAAAAAKAkIAAJJJJSiUSol4AAAAAAAIBAA
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
5.
Feral Druid Tips for Amirdrassil Encounters
Use the boxes below to jump to tips for each individual Amirdrassil encounter.Each section includes a recommended build, alongside additional notes on certaintalent selections and individual tips to deal with the encounter.
6.
Amirdrassil Feral Tips
GnarlrootIgira the CruelVolcorossCouncil of DreamsLarodarNymueSmolderonTindral SageswiftFyrakk
5.1.
Gnarlroot
Despite being the first encounter in the raid, Gnarlroot has a lot of thingsgoing on and ways to optimize. Due to the large number of adds throughout the encounteralongside an important burn window in Uprooted Agony, making sure to have Primal Wrath alongside some extra cooldowns is preferred here.
Suggested Talent Builds:
- AoE BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAASk0STCSSSSJtDgWSkIJAAAAAAKAkIAAJJJJSiUSol4AAAAAAAIBAA
- ST BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAACSLNJIJJJl0IaJJJHIJAAAAAAKAkIIAkkkESClEaJOAAAAAAASAAA
5.2.
Tips
- Both AoE and Cleave builds work here for different reasons:
- AoE - focuses on dealing with Tainted Lashers throughout the encounter,using Primal Wrath and Tear Open Wounds whenever active.
- ST - still picks up Primal Wrath for some extra funnel, but justuses it to maintain Rip wherever possible and funnels Ferocious Biteinto the boss.
- Both still take Convoke the Spirits to burst the boss during theintermission phase.
- Regardless of build aim to apply Rip via Primal Wrath toTainted Lashers as they come in, and focus your Apex Predator's Cravingprocs into the boss. Make sure you keep Bleeds on these as they die as well for Predator resets.
- Use Barkskin / Survival Instincts as the intermission begins,especially if multiple Tainted Lashers are active. Doom Cultivation dealsa large amount of damage alongside Tainted Bloom.
- You can stand directly under the boss during Flaming Pestilence andtake no damage as a safe zone.
- Use Stampeding Roar during Splintering Charcoal soaks so players can quicklyclear Doom Roots. You can consider Tiger Dash here to clear even fasteras well.
- The intermission begins at 1m40s, and takes 20-30 seconds to complete. Thanks to Berserk: Heart of the Lion you should consistently be able to get cooldowns readyfor here. Use it on the pull, and then hold it for this burn.
For more information, please refer to our Gnarlroot guide.
5.3.
Igira the Cruel
While Igira the Cruel is mostly a single-target encounter, there are a few opportunitiesto funnel into the boss alongside some important add waves that need to die quickly. Feral, however, is better suited to focusing purely on boss damage, instead using the Spears forextra Predator resets.
Suggested Talent Builds:
- ST BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAACSLigkkkUSjolkEJJAAAAAAKAkIIAkkkESClEaJOAAAAAAASAAA
5.4.
Tips
- Throughout the encounter, Blistering Spear will spawn multiple enemies that needto be burned down quickly, but due to Feral not having much available to do so they areinstead treated as funnel tools. These spawn on the pull and after each weapon phase,then 20 seconds apart throughout the encounter.
- Depending on if your raid struggles to deal with these, you can consider fitting in Primal Wrath to contribute, but we are better suited to focusing on the boss here.Make sure to Thrash them at least to trigger some Predator resets.
- Watch your position to avoid Vicious Swing, as if you get too close to the tank,this will probably get you killed.
- The only major point for Barkskin is during Umbral Destruction soaks,especially if the group is unstable.
- During Heart Stopper, get to somewhere safe and stay still. You can run into yourown orb, which deals a lot of damage, so let them pass. If you are really worried or get hit,use Survival Instincts.
- Dash and Stampeding Roar should be used liberally during highmovement points, especially during Devastation leaps.
For more information, please refer to our Igira guide.
5.5.
Volcoross
Volcoross is one of the two purely single-target encounters in Amirdrassil to test yourraid's output. Due to this being a start-to-finish boss burn, going for a single-targetbuild is recommended no matter what here.
Suggested Talent Builds:
- ST BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAACSLigkkkUSjolkEJJAAAAAAKAkIIAkkkESClEaJOAAAAAAASAAA
5.6.
Tips
- The boss has a massive hitbox, so thanks to Astral Influence, despite moving quitefar out on the platform, you will still likely be able to hit the boss.
- The arena is extremely large, and the raid will be split in two, so be aware of your positionand stick with your group as you rotate around the platform.
- Survival Instincts should be used for the Flood of the Firelands soaks. Stand tothe side of the circle your group will be moving to avoid being knocked off the platform,as it knocks you from the center.
- Use Barkskin and Renewal when targeted by Coiling Flames tostabilize after Serpent's Fury.
- Tiger Dash should be used here and is mostly to cover emergencies, especiallyif you get caught in a bad spot during Scorchtail Crash.
- Stampeding Roar is helpful to buff your chosen group just before Flood of the Firelands in case any are caught off guard and are not knocked correctly.
For more information, please refer to our Volcoross guide.
5.7.
The Council of Dreams
Council of Dreams is a boss with 3 enemies, but due to their heavy movement, most of the time, you will be limited to only two together. There are a lot of opportunitiesto multi-DoT thanks to Astral Influence keeping you in Primal Wrathhowever, so take advantage of it.
Suggested Talent Builds:
- AoE BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAASk0STCSSSSJtDgWSkIJAAAAAAKAkIAAJJJJSiUSol4AAAAAAAIBAA
5.8.
Tips
- The only boss that can really be moved around is Urctos, so this will beyour anchor target. You will be relying on your tank to try and move it onto Aerwynnas she leaps around the room. Pip lastly will teleport around, so you will onlyget sporadic uptime on them.
- Primal Wrath should be enough to comfortably maintain Rips whenpassing over bosses, and with some good positioning between them Tear Open Woundsalso gains value so long as they are kept relatively close.
- Double-Clawed Rake is a consideration if tanks are especially good at keepingthem together, otherwise just manual multi-DoT applications can suffice.
- Remove Corruption can be used to remove Poisonous Javelin,but both costs a lot of points and requires extra GCDs to use. Only consider this ifhealers are struggling.
- Make use of the extra range of Astral Influence to get Rake and Rip applications on bosses as you pass by them.
- Barkskin should be used when soaking Barreling Charge, especiallyif there are not many raid members soaking. Stampeding Roar is also helpfulhere to make sure the group can get there comfortably to soak.
- If you take a lot of damage from the initial hit and not enough people soaked, use Survival Instincts to survive the follow-up impact.
For more information, please refer to our Council of Dreams guide.
5.9.
Larodar, Keeper of the Flame
Larodar has a number of key adds that need to be dealt with throughoutthe encounter. Due to the higher investment to grab tools to do so, however, alongsidethe infrequent spawns, it is more recommended to focus on boss and priority damagewith a strong single-target build.
Suggested Talent Builds:
- ST BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAACSLigkkkUSjolkEJJAAAAAAKAkIIAkkkESClEaJOAAAAAAASAAA
5.10.
Tips
- Larodar has two separate adds that need to be dealt with, but Feral requires extracommitments if you want to deal with both of them:
- Fiery Treants are spawned by Fiery Force of Nature that come in groupsof 3. If your raid is struggling to deal with these, consider switching a point into Primal Wrath. This should not really be necessary, though, as they both spawninfrequently and are killed very quickly. These spawn roughly 10 seconds into the encounterand briefly after each Raging Inferno. Note that these do nottrigger Predator when brought to 0% HP.
- Scorching Roots is a single add that needs to be burned down as quickly aspossible. These will generally be activated 40 seconds after Treants, makingtheir timer awkward with our cooldowns. Just switch to them quickly and try to getdamage out while getting a free Predator reset.
- Furious Charge will often force the boss out of range, so try to reapplyany fading Bleeds to the boss before this happens to keep uptime and avoid wastingresources overcapping.
- Blazing Coalescence provides a 20% Critical Strike buff when soaked, whichyou should ideally grab for your Feral Frenzy casts when using the set bonus.Use Barkskin after soaking due to the DoT, alongside Nature's Vigilto help healers here.
- You can use shapeshift to remove the root from Scorching Bramblethornif you get caught.
- Feral is a good option to carry the Dream Blossom and clear outfire. Dash / Tiger Dash, Stampeding Roar, and Cat Form letsus cover a lot of ground; just try not to snap the chain by going too fast.
- Use Survival Instincts during the final phase transition during Consuming Flame to stay stable during the heavy raid-wide damage.
- Typhoon can be taken to knock away any Ashen Treants if theyget too close to melee to avoid Explosive Bark occurring in the raid.
For more information, please refer to our Larodar guide.
5.11.
Nymue, Weaver of the Cycle
Nymue does have add phases in the intermission, but these are spawnedso far out of range that there is no real opportunity to multi-DoT. Feral is suitedhere to deal strong damage in bursts as each phase begins, while also keeping highuptime on the boss while dodging thanks to Astral Influence.
Suggested Talent Builds:
- ST BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAACSLigkkkUSjolkEJJAAAAAAKAkIIAkkkESClEaJOAAAAAAASAAA
5.12.
Tips
- Most of your time in this encounter as melee will be spent right in front ofthe boss dodging Impending Loom patterns, so be aware of these so you cankeep uptime without being stunned. Take advantage of Astral Influence ifyou need to dodge outward.
- Verdant Matrix patterns will draw lines that apply a DoT if you passthrough, so try to coordinate with your other melee so players are always coveringthe area to soak Surging Growth.
- Every 90 seconds, Nymue will enter the Full Bloom intermission, thatwill spawn a Cycle Warden on opposite ends of the room that the raid hasto split up to deal with:
- As soon as this begins cast Stampeding Roar to help the tanks rush totheir sides and create an Inflorescence trail.
- With some luck Berserk: Heart of the Lion should bring Berserk'scooldown down low enough to be used in the intermission, but be wary of the addhealth and save it for the boss instead if the Cycle Warden is dying ingood time.
- Feral Frenzy should align naturally with the intermission with andwithout the Season 3 set, so try to align it with the add spawn.
- Nymue will immediately cast Continuum following each intermission,that shifts the Verdant Matrix. Make sure to be in the correct spot bythe boss when this happens to avoid getting DoT stacks.
- The encounter damage ramps up over time, so use Barkskin liberallybut have Survival Instincts saved for the final burn following the thirdintermission when things are at their most intense.
- Use Nature's Vigil during this final burn as well to help the healers,and be ready with Renewal if your health dips too low.
- In Mythic Difficulty: Save both Nature's Vigil and Stampeding Roar totem for the intermission where you are assigned to theManifested Dream add. This phase will usually have limited healing, anddamage intake is higher, so the extra movement gets your team there quickly andsafely.
For more information, please refer to our Nymue guide.
5.13.
Smolderon
Smolderon is the second single-target check in Amirdrassil, and ismuch higher intensity. This fight has extremely high damage intake for the raid, andalso has the gimmick of an intermission with 100% increased player damage intermittentlythroughout the encounter.
Suggested Talent Builds:
- ST BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAACSLigkkkUSDplkEJJAAAAAAKAkIIAkkkESClEaJOAAAAAAASAAA
5.14.
Tips
- In each main phase, Smolderon will have two Brand of Damnation casts ofwhich you need to soak one of them. The one you soak will be the cast thatoverlaps with you not being Overheated, and make sure to use Barkskin / Survival Instincts when doing so.
- Cauterizing Wound is a massive healing absorb, so use Renewalafter soaking to help clear some of it off.
- There is a lot of movement and dodging throughout the main phase, but try tonot commit any movement cooldowns if you do not have to so you have them readyfor the intermission. Tiger Dash is recommended here for the addedfreedom and burst movement.
- The first intermission begins 70 seconds in and lasts for 30 seconds. This repeatson a 100-second cycle after this, so plan cooldowns accordingly.
- Due to the cooldown reduction from Berserk: Heart of the Lion, if youhold it for the first intermission it should be ready for every one thereafterwith good play. Aim to always overlap this with the damage amp.
- The cooldown of Convoke the Spirits does not quite fit comfortablywith these intermission timers, so we recommend taking Ashamane's Guidanceto bring it down to a more reasonable 1-minute. Use it on the pull, and then inintermissions after that.
- Stampeding Roar and Dash / Tiger Dash is key tododge the World In Flames rings. Devour Essence also spawns damageincrease orbs behind you, so aim these so they can be soaked without runninginto the rings if possible.
- Nature's Vigil should be used in the intermission to counteractthe massive raid damage, and take advantage of the damage buff.
For more information, please refer to our Smolderon guide.
5.15.
Tindral Sageswift
Tindral is the penultimate encounter in Amirdrassil that has both AoEand burst requirements to deal with a variety of key mechanics. Feral is best suitedfocusing on the burst requirements, but it can also switch to Primal Wrathto assist with some of the AoE needed for Mass Entanglement.
Suggested Talent Builds:
- ST BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAACSLigkkkUSjolkkcgkAAAAAAoAQigAQSSSIJUSol4AAAAAAAIBAA
- AoE BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAASk0STCSSSSJtDgWSkIJAAAAAAKAkIAAJJJJSiUSol4AAAAAAAIBAA
5.16.
Tips
- Due to the nature of the encounter, your build selection is dictated by whatyour raid is struggling with.
- Feral can play pure single-target and focus entirely on the boss, as most ofits AoE tools need time to take effect.
- Primal Wrath should be taken as a single point to help with Mass Entanglementroots, but more importantly, this is used as an extra funnel tool to generate moreboss damage.
- Rip and Tear provides the most frontloaded AoE to help with each of theAoE spawns. This is recommended in Mythic difficulty to deal with theseand the Burning Treant wave spawns.
- Mass Entanglement can be removed by shapeshifting, which you shouldactively do to reduce the damage requirements. In Mythic difficulty this shouldonly be done on waves where your raid is expecting to spawn these, which will beassigned.
- Stampeding Roar should be used to rotate around the room after Fire Beamcasts to safely move the raid to a safe spot in Phase 1. In Phase 2 onward, thisshould be cast just before Seed of Flame completes so the raid can spread outand soak as quickly as possible.
- With Improved Stampeding Roar, it should also be ready during Typhoonto help the raid push against it and get into a good position to pick upan Empowered Feather.
- If you intend to soak a large number of Seed of Flame, commit Barkskinas the damage intake ramps up very quickly.
- Nature's Vigil should be used during Supernova casts alongsideyour cooldowns to keep the raid stable during the shield burn.
For more information, please refer to our Tindral guide.
5.17.
Fyrakk the Blazing
The final encounter, Fyrakk, has a number of important adds that needto be killed but above all else boss damage is king. It is a long encounter witha lot of points of failure, so the more you can focus on single-target the better.Feral has some options here to grab tools to help with Phase 2, but dependingon your group composition, your decision will be single-target or light cleave.
Suggested Talent Builds:
- ST BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAACSLigkkkUSjolkEJJAAAAAAKAkIIAkkkESClEaJOAAAAAAASAAA
- AoE BcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAACSLigkkkUSjolkkcgkAAAAAAoAQigAQSSSIJUSol4AAAAAAAIBAA
5.18.
Tips
- Due to the presence of some add phases, there are two build options here:
- A pure single-target build that largely ignores them, focusing instead onprioritizing boss damage and killing off the Burning Colossus spawns.
- Primal Wrath can be taken for light cleave and funnel in Phase 2.If your raid is really struggling, Rip and Tear can also be taken.
- Convoke the Spirits is heavily recommended here as the fight is verycyclical, with downtime of low-value phases to let it recover. You should planuses of this and Berserk for certain key points:
- Intermission 1 during Corrupt, as the faster you break the shieldthe less damage the raid takes. This happens at 70% boss HP, so depending on yourpush time you may need to hold cooldowns slightly.
- Either on boss between the two Colossus sets in Phase 2, or on thesecond Colossus set itself depending on where your raid is struggling. Ideallywith the first you should have them back just before Bloodlust at thestart of Phase 3 for more overall boss damage.
- Barkskin should be used liberally as there is a lot ofgroup damage here. Particular pain points are bad Blaze overlaps,high stacks of Aflame and the Corrupt intermission.
- In Mythic difficulty, both this and Survival Instincts shouldbe used on the overlaps of Blaze and Darkflame Shades, as ifyou ever get hit by both at once you will die to the follow up Wildfire.
- Tiger Dash is recommended here over Wild Charge, as thisis an encounter with a huge amount of movement away from the boss that needsquick reactions.
- Typhoon should be taken to help move the Screaming Souls intoa stacked spot during Phase 2. Incapacitating Roar can also be usedto AoE interrupt the casts.
- Save Tiger Dash in the final phase to get to the edge if you aretargeted by Eternal Firestorm. Also, use Stampeding Roar hereto help others get out, as the tornado that spawns is deadly.
- In Mythic difficulty, this is best used on Dream Rend, Firestormand Blaze spreads. Organize your group movement tools to cover these in Phase 1and 2 with your raid, and in Phase 3, use it to help players run to the edge with Eternal Firestorm.
For more information, please refer to our Fyrakk guide.
6.
Changelog
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Updated for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 12 Nov. 2023: Page added.
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